Do a netrendering on one single computer.If you have 12GB RAM,64bit OS enter around 8000-10000MB. If you have 4GB of RAM and a 32 bit OS you should enter 2000-3000MB. Change “Dynamic memory limit” to a value that suits you best.Use the "Blowup" or "Crop" rendering method in 3ds max Also use same displacement modifier for all objects that have same displacement mapġ0.2d displacement method uses lots of memory with large maps.Use 3d displacement method for large displacement maps (Vray) Delete unused materials, UVW maps and objects from the sceneĩ.Select “ Automatically create proxies”->Ok.Select “Export each selected object in a separate file”->.Right-click on the object and select “V-ray mesh export”->.For objects that have lots of polygons.Bitmap Performance and Memory Options->.Disable unnecessary applications and processes This should be done always before trying to render a big imageĢ.Reset it and open it again and then render Do you have problems rendering big Vray images? Are you running out of memory with high resolution renderings? Do you get a message: “Error creating bitmap” ,when rendering large image in 3ds max? Do you need help with fixing a memory error? Then try these quick fixes: (These instructions are for 3ds max 2011 and V-ray 1.5, but they can be applied to other 3d programs too.)
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